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View Full Version : NOLF 2 - Mods & DEdit


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  1. Skinning
  2. NOLF 2 mods non-existant? Beginning of the end...
  3. FIRST PERSON!!!!!
  4. answer this
  5. SDK when??????????????????????????????????
  6. Co-operative characters
  7. Models
  8. Looking for help with Old West mod
  9. mods, skins, maps ideas
  10. mod1
  11. NOLF2 Skins
  12. I.. had a dream last night
  13. Changing Levels?
  14. size of area
  15. Transition Screen
  16. How to download skins into custom files
  17. SDK announced
  18. la famille de fissure
  19. can it (or should it) be done?
  20. question concerning models
  21. Making maps for NOLF2 soon?
  22. My Skins
  23. WinRez LT Studio
  24. Single-Player modding
  25. SDK is here!
  26. LOADING - Where is it?
  27. Extracting music, voice, movies etc.
  28. Tools and Source Code Readme
  29. Is it too late for the NOLF2 modding community?
  30. NOLF2 Taunts Mod
  31. world war2 mod with new nolf2 mods + Poll
  32. want to change music! & a poll
  33. LAGGING SINCE TOOLS INSTALLLL!!!!!
  34. USE THE FRICKEN CHAT ROOM!!!!!
  35. Place for mods & maps ???
  36. Spectator Mod
  37. Who's making what?
  38. UPDATE: WW2 MOD CANCELED!!!
  39. HIDDEN LEVEL IN NOLF2??? PLZ HELP
  40. PROBLEMS IN SDK
  41. Error trying to run world from DEdit
  42. Taunts Tutorial (tauntmanager & other)
  43. Building Cleanly in DEDIT for Jupiter
  44. Questions for Monolith (CLOSED!)
  45. DEdit crashing
  46. NV_TommyGun Test server
  47. New Dooms Day map for NOLF2:
  48. is it possible for no exp map maker\editor to.......
  49. Source Code and LipSynch questions.
  50. I must be dense or..
  51. The new Sewer Map
  52. Damn, when was the toolkit released? :D
  53. Map screenshots
  54. ltb to lta/tlc
  55. Mapping Weather
  56. New Mod for NOLF 2!!!
  57. making ladders in the SDK
  58. Converting .ltb to .lta? Convert .lta to 3dsmax or may?
  59. Questions concerning making levels...
  60. NEW MAP: NEED HELP TESTING
  61. Maya plug-ins
  62. More Modding Questions...*sigh*
  63. From Lightwave to NOF2
  64. Had an idea while driving home...
  65. Dedit NOLF2?
  66. Arg... DEdit problem...
  67. DEdit Question
  68. Tutorial on Creating Setup.Exe for Mods
  69. NEW MAP: FacingWorlds
  70. yet another DEdit problem
  71. EFFICIENT DOOMSDAY TESTING?
  72. Multiplayer Bots
  73. Help installing SDK
  74. Beta Version of My Doomsday Map Now Available!
  75. How does the 3ds max world exporter work?
  76. Dedit bits and bobs
  77. Lighting Problems
  78. Spawn Point issues, and a Sneak Peek into DD_FacingWorlds2
  79. SOLID water in DEdit
  80. Problem
  81. crossbow
  82. Snowmobile turns into a 4 wheeler?
  83. NOLF2 Voice Descriptions.
  84. THE ENTIRELY BREAKABLE LEVEL
  85. Screenshot of what you are working on.
  86. A n00bie with Questions¿?
  87. Up for suggestions!
  88. Extracting NOLF 2 Music
  89. Map/Mod Submissions
  90. I screwed up everything with NOLF2 tools,help.
  91. Flickering screen when running a map in dedit
  92. Quick Question
  93. Automatically Opening Doors...
  94. nolf1 sp levels for nolf2
  95. Visibilty and Optimizing in the Jupiter system.
  96. carving in dedit
  97. 32 player mod for my upcoming map?
  98. Machinima? 1,000,000 $$ unreal contest
  99. Idea for Mod
  100. Yeah, dedit rocks!
  101. Official/Non-Official Character Mod For NOLF 2
  102. How to make single sided walls...
  103. Nu B looking for deathmatch maps
  104. Another Idea for a mod
  105. Akimbo mod
  106. Dedit is choppy for me
  107. Where are the Dedit Turtorals 4 Nolf2?
  108. Problem With Textures?
  109. Simpsons map
  110. DEdit Techie Question...
  111. DEdit error
  112. Help me!
  113. DynamicOccluders
  114. Does any1 know anyting about the sunset map?
  115. I did it, no more spawning in SP
  116. keyframing light
  117. Startup Devloper Looking for Talent
  118. Jupiter Dev Docs by Plutonium Games
  119. LipService-3DSMax Script for exporting Jupiter Lypsync data
  120. How do you make different textures on the sane object???
  121. Install error in NOLF2 tookit
  122. Texture problems
  123. Single Player mods?
  124. Lighting help
  125. How do you cut walls?
  126. What patch do i need to start using the tools
  127. Using Custom Made Skins in MP
  128. Adding NOLF2 downloaded skins to NOLF2
  129. Is there a map that is called DD_SNOWED_IN
  130. Making Online Game Rooms with more than 16 players
  131. Outdoor terrain
  132. Help with textures!!!
  133. DeEdit error, help me pleaaaseee!!!
  134. alpha version of my doomsday map
  135. error in DEdit
  136. cutting walls, have a problem!
  137. Unpacking Models?
  138. doors
  139. terraining made ez???
  140. Spectator Mod
  141. DD_IN THE LAB
  142. nolf1 deedit trigger messeges
  143. help with models
  144. i need the photoshop .dtx plugin
  145. Opening .abc or lta/ltc models?
  146. Will Mic be doing video tutorials for Nolf 2?
  147. Working in progress.... DEdit, DD MAP
  148. Sad, Pathetic, Degrading Question About Water.
  149. Movers?
  150. New Maps?
  151. opening a .dat file in DEdit (wiky, this one is 4 u!)
  152. Microsoft Visual C++ 6.0
  153. FXED
  154. custom textures
  155. fenceing
  156. objects ouf date
  157. status on NOLF2 mods?
  158. Editing Intel
  159. retail
  160. Is it possible to import and export maps into 3d max 4?
  161. Lighting problem
  162. FOR SPYDAVE!!!!!!!!!!!!!
  163. nolf1 textures for nolf2
  164. sanj
  165. Plugin page for 3d studio max 4
  166. I cannot open the model ltb files?
  167. Is it possible?
  168. grass
  169. Could someone make me a custom Dll file?
  170. hole in wall
  171. *sigh* more trouble with sliding world models....
  172. OK, yet ANOTHER textures question
  173. a good Guid for the editor???
  174. switches
  175. terraign
  176. Skins
  177. truck prefab trouble
  178. Prefabs Arent Working right
  179. prefab doors
  180. Command Editor for scripting cinematic sequences?
  181. Dang sparkly corner thingies
  182. Tutorials Anyone
  183. beta version of brutal in brussels
  184. char size
  185. traps
  186. Asking all map makers a favor
  187. team 1 team 2
  188. lord of the rings map pack: NEED HELP
  189. reliving an old idea
  190. CAVE -n- LAB
  191. Opening a Nolf2 .dat file in DEdit?
  192. DM_STONEHENGE beta done
  193. custom textures
  194. Making AI Work (at a desk)!?
  195. Base question
  196. DD_HYDRO_BETA1
  197. Ladders?
  198. Guide to making a Basic level
  199. gold version of DD brutal in Brussels (I hope)
  200. Finding only the resources used by the level?
  201. How many maps ..now?
  202. Help with "Spectator mode"
  203. Skin Screensavers
  204. 3 questions to jump-start my map
  205. Sky?
  206. Setting up 3d viewport to handle y axis.. YO WIKY
  207. Setting up DEdit to use a second monitor
  208. Post your useful Prefabs and Textures
  209. DD_PlaneCrash
  210. textures (wiky this is 4 u)
  211. air vent
  212. Its happeing again
  213. walls u can walk through
  214. AI Question
  215. Rezzing question
  216. NG_CUSTOM_NOLF2_MAP_PACK1
  217. Explosions
  218. level en cmd
  219. welding locks
  220. textures from another game in Dedit...
  221. Music in a map
  222. Elevator.
  223. Texture Layers
  224. triggers
  225. server.dll editing
  226. Nolf2 Custom maps in CJ too?
  227. Mafia Skin Released
  228. Pics
  229. Wanna do all the single player missons in Cooper Active?
  230. teleportation
  231. No textures/ prefabs in DEdit
  232. Winrez Lt
  233. polygrid not showing up
  234. finished map, but need help...
  235. series of textures
  236. in need of alpha testers for DD_PlaneCrash2
  237. Map hack
  238. Anyone working on any maps here?
  239. Making skins...
  240. Is there a way to....
  241. segmented version of the toolkit
  242. DD_Bootcamp
  243. New DD map Suburban Conflict!
  244. unclimable staircase
  245. teleportation???
  246. Talking...
  247. Quick Water Question
  248. texture movie
  249. AI Smart objects
  250. Bump mapping.